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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Among Music Generations

Marking 20 years since the legendary game debuted in North America, giving players everywhere the means to feel like a rock star. Figuratively speaking, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s lengthy guitar solo before an enthusiastic crowd of friends.

Developed by Harmonix, the game gave players a guitar-shaped controller to match coloured notes scrolling down the screen synchronized to a song. Every sequence mimicked specific notes, creating the feel of a genuine live show.

Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Together, they laid the foundations for an unlikely billion-dollar series which made a remarkable influence on numerous of the artists included, introducing decades-old groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the early financial challenges in securing the songs – even though initial releases mostly used cover versions.

“We rerecorded all the music because the dollar figure prohibitive,” he explains. “Even with the necessary permissions alone, it was nearly impossible. We couldn’t get bands like the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. But once Guitar Hero became a hit, and record sales and radio play were going up, all artists desired to participate.”

He continues: “One of the remarkable aspects was how many parents reached out expressing gratitude for introducing their kids to the music they adored. It evolved into a multigenerational thing.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band one featured act had their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series brought classic rock back into vogue: “The game offered a larger, younger audience. Generally such music was considered outdated material, but then once it got featured on the title young people discovered it, suddenly it became trendy. That legitimised it, eliminating the ‘dad rock’ label. It provided our catalog a new life.”

At that time, the Answer’s debut album was still not available stateside, meaning the game served as a primary platform for exposure for the band during their US tour opening for AC/DC. “Their crew had on Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs and Lasting Influence

Music's biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen starring in dedicated game editions that focused on their music collections and related stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the group greater revenue than any of their records. It moved well over 500,000 copies upon release, while demand for their songs saw an increase of up to 40% at a time when the music business was already collapsing.

The series continues to inspire quick-handed fanaticism among its fans. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. The song is challenging enough on expert mode, let alone played at double speed while hitting a single one of the thousands of cues. They claimed requiring nine months to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you ought to pick up a real gun and enlist,” notes musician the artist.

The band had already completed a successful tour before Through the Fire and Flames appeared in the third game, yet he explains it made them widely recognized. “I remember the record label calling to tell me that our selling albums rapidly,” he says. “It exploded when we next toured, and we were playing just before the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game proved so vast that it risked eclipsing everything else the band has done. Recently, the track featured in a trailer for a major film. “Previously I felt otherwise, but now I accept it,” he admits. “Should you just listen to one DragonForce song, that's fine – everyone’s got their own musical journey and I’m glad we played a role of people’s lives”.

Enduring Legacy of a Iconic Controller

The best promotion, be it for automobiles, clothes or video games, goes further than selling something – it inspires a desire. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” he confirms. “That thrill of being a rock star on the stage. From day one, the creators believed there’s an instinctive human desire to create songs, and they wanted to use technology to enable everyone to do it”.

Most of Guitar Hero games were released in just a half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a brief comeback in 2015.

Games like the fan project and Fortnite Festival have kept the scene alive, with expectations of something from the original publisher in development. A new studio has begun production on their first rhythm-based title. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game in the spirit of Guitar Hero?

“We thought such titles could be like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, thus I remain optimistic. It's entirely possible for it to persist for future fans.”

By

Jennifer Smith

A seasoned gambling analyst with over a decade of experience in online casino reviews and player advocacy.

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